Electronic gaming device

ABSTRACT

Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.

CLAIM OF PRIORITY

This application is a continuation of U.S. patent application Ser. No.16/931,654 filed Jul. 17, 2020, which is a continuation of U.S. patentapplication Ser. No. 16/002,299, filed Jun. 7, 2018 by Rajesh Limaye,that issued as U.S. Pat. No. 10,744,400, the entirety of which arehereby incorporated by reference for all purposes.

BACKGROUND

The Rubik's Cube™ made by Ernö Rubik was one of the most successful toysin history, selling more than 300 million units worldwide during the1980's. The Rubik's Cube is a 3×3×3 gaming device that can attain43,252,003,274,489,856,000 (43 quintillion) combinations. However, thegaming device is only considered solved when it attains one specificcombination (the solved combination, or “solved”). The objective is torandomly manipulate the gaming device to a random one of the possiblecombinations (also referred to as scrambling the gaming device) and thenmanipulate the gaming device from the random combination to the solvedcombination.

Users have used the gaming device for casual amusement andentertainment. The gaming device is even the object of competitions.Some competitors have been able to solve the gaming device in as littleas six seconds.

Further limitations and disadvantages of conventional and traditionalapproaches will become apparent to one of skill in the art, throughcomparison of such systems with embodiments of the present disclosure asset forth in the remainder of the present application with reference tothe drawings.

SUMMARY

According to certain embodiments of the present disclosure, there ispresented an electronic gaming device comprising a first axle with afirst center cubelet rotatably coupled to the first axle, a first sensoroperatively coupled to the first axle to detect rotation of the firstcenter cubelet, and responsive to detecting rotation of the first centercubelet, transmit a first signal, a second axle with a second centercubelet rotatably coupled to the second axle, a second sensoroperatively coupled to the second axle to detect rotation of the secondcenter cubelet, and responsive to detecting rotation of the secondcenter cubelet, transmit a second signal, a third axle with a thirdcenter cubelet rotatably coupled to the third axle, a third sensoroperatively coupled to the third axle to detect rotation of the thirdcenter cubelet, and responsive to detecting rotation of the third centercubelet, transmit a third signal, a plurality of interchangeablecubelets positioned about the first, second, and third axle such thatmechanical rotation of a set of the interchangeable cubelets having acommon plane causes one of the first, second, and third sensors totransmit one of the first, second, and third signals, storage forstoring a position of each of the plurality of interchangeable cubelets,and a processor configured to receive signals from one of the first,second, and third sensors, determine changes in the position of the someof the plurality of interchangeable cubelets, and write the changedpositions for the some of the plurality of interchangeable cubelets inthe storage.

According to certain embodiments of the present disclosure, there ispresented an electronic device comprising: a display, at least oneprocessor connected to the display, a memory storing a plurality ofexecutable instructions connected to the at least one processor, whereinexecution of the plurality of executable instructions cause the at oneprocessor to: receive an initial position of a plurality ofinterchangeable cubelets disposed about six axles; render the initialposition of the plurality of interchangeable cubelets about the sixaxles on the display; receiving an identification of one of the sixsensors, and direction of rotation; determine a set of cubelets from theinitial position that caused the identified sensor to detect rotation;determine a new position of the set of cubelets about the six axlesbased on the direction of rotation, thereby resulting in a new positionof the plurality of interchangeable cubelets, and render the newposition of the plurality interchangeable cubelets based on the newposition of the set of cubelets display.

Other aspects, advantages, and salient features of embodiments of thedisclosure will become apparent to those skilled in the art from thefollowing detailed description, taken in conjunction with the annexeddrawings.

BRIEF DESCRIPTION OF THE DRAWINGS

The above and other aspects, features, and advantages of certainexemplary embodiments of the present disclosure will be more apparentfrom the following description taken in conjunction with theaccompanying drawings, in which:

FIG. 1A is a block diagram of an electronic gaming device in accordancewith an embodiment of the present disclosure;

FIG. 1B is a block diagram describing the interior of an electronicgaming device in accordance with an embodiment of the presentdisclosure;

FIG. 1C is a rear view of cubelets forming a side of an electronicgaming device in accordance with an embodiment of the presentdisclosure;

FIG. 2A is a block diagram of a core portion of an electronic gamingdevice in accordance with an embodiment of the present disclosure;

FIGS. 2B and 2C are block diagrams describing the position of cubeletsof an electronic gaming device before a rotation in accordance with anembodiment of the present disclosure;

FIGS. 2D and 2E are block diagrams describing the position of cubeletsof an electronic gaming device after a rotation in accordance with anembodiment of the present disclosure;

FIG. 3A is a block diagram of a network including an electronic gamingdevice in accordance with an embodiment of the present disclosure;

FIG. 3B is a block diagram of an electronic gaming device in accordancewith an embodiment of the present disclosure;

FIG. 4 is an electronic device displaying a graphical user interface inaccordance with an embodiment of the present disclosure;

FIG. 5 is a flow diagram describing a Record Mode in accordance with anembodiment of the present disclosure;

FIG. 6 is a flow diagram describing a Timer Mode in accordance with anembodiment of the present disclosure;

FIGS. 7A-7E are block diagrams describing a Replay Mode in accordancewith an embodiment of the present disclosure;

FIG. 8 is a flow diagram describing a Synchronization Mode in accordancewith an embodiment of the present disclosure;

FIG. 9 is a flow diagram describing a Solve Mode in accordance with anembodiment of the present disclosure; and

FIG. 10 is a signal flow diagram illustrating usage of the electronicgaming device over a network in accordance with an embodiment of thepresent disclosure.

DETAILED DESCRIPTION

The following description describes certain embodiments and shall beunderstood to be only for the purpose of enabling a person of ordinaryskill in the art to make and use the subject matter of any claims thatare presently pending or may later be added, or which may issue in anypatent. It shall be understood that the following embodiments are notlimiting and nothing is essential or critical unless specificallydesignated.

Described herein is an electronic gaming device with interchangeablepieces that stores the position of each of the interchangeable pieces,and in response to a mechanical movement (such as a rotation) of some ofthe pieces, determines and writes the change in the position of themoved pieces. FIGS. 1A-2C describe an electronic gaming device withmanually interchangeable pieces, storage that stores the position ofeach of the pieces, and sensors to detect rotations of sides of theelectronic gaming device. With storage of the position of each of thepieces prior to rotation of a side of the electronic gaming device, andsensors to detect rotations, the electronic gaming device includes atleast one processor that can determine the position of the pieces aftereach rotation. FIGS. 3-9 describe modes of operation of the electronicgaming device in conjunction with an electronic device. The modes ofoperation can include a Record Mode described in FIG. 5 , a Timer Modedescribed in FIG. 6 , a Replay Mode described in FIG. 7 , aSynchronization Mode described in FIG. 8 , and a Solve Mode described inFIG. 9 . Additionally, FIG. 10 describes using the electronic gamingdevice over a network with other electronic gaming devices.

FIGS. 1A, 1B, and 1C are block diagrams of an electronic gaming device10 comprising a plurality of interchangeable pieces 15 in accordancewith an embodiment of this disclosure. The electronic gaming device 10includes sensors (which will be described in FIG. 1B) that areconfigured to detect mechanical rotation of some of the interchangeablepieces 15. Based on detection by the sensors, at least one processordetermines the changed position of some of the interchangeable pieces 15and writes the changed position of the some of the interchangeablepieces to storage.

Turning to FIG. 1A, the electronic gaming device 10 includes a pluralityof interchangeable pieces 15. In certain embodiments, theinterchangeable pieces 15 can be arranged to form a 3×3×3 cubicstructure, though the cubic structure is not limited to 3×3×3. Theinterchangeable pieces 15 can comprise cubelets 15 including centercubelets 15′, edge cubelets 15″, and corner cubelets 15′″ (which will bedescribed in further detail in FIG. 1B). The cubelets 15 can be arrangedin three xy plane layers 20(0), 20(1), and 20(2), three xy plane layers25(0), 25(1), and 25(2), and three yz plane layers 30(0), 30(1), and30(2).

FIG. 1B shows the interior of the electronic gaming device 10. Each ofthe cubelets 15 can have either one (a center cubelet 15′), two (an edgecubelet 15″), or three surfaces (a corner cubelet 15′″) that are exposedfrom the exterior (it is noted that in the present embodiment, there isno “core” cubelet). In certain embodiments, the exposed surfaces of eachcubelet 15 have particular colors. The exposed surfaces can have acommon plane, together forming a planar surface, or side 35(0), 35(1) .. . 35(5) of the electronic gaming device 10.

The interior of the electronic gaming device 10 includes axles 40(0) . .. 40(5), each of which are rotatably coupled to a center cubelet 15′(0). . . 15′(5). Sensors 45(0) . . . 45(5) operatively coupled to the axles40(0) . . . 40(5) detect rotation of respective center cubelets 15′ (0). . . 15′ (5) about respective axles 40(0) . . . 40(5). The edgecubelets 15″ and center cubelets 15′ along a common plane form twocircular openings inside the electronic gaming device 10 (top circularopening C (0) is shown, bottom circular opening is not shown). Forexample, edge cubelets 15″ (1) . . . 15″ (4) and center cubelets 15′ (1). . . 15′(4) form a circular opening about the xy plane. Additionallyrotation of sides 35(1) and 35(3) causes edge cubelets 15″(1) and15″(4), and 15″(2) and 15″(3), to form two circular openings in the xzplane with center cubelets 15′(0) and 15′(1), and 15′(3), 15′(5),respectively. The middle layers 20(1), 25(1), and 30(1) form interiorcircular openings behind each side 35(0) . . . 35(5).

Referring now to FIG. 1C, there is shown a rear view of edge cubelets15″(1) . . . 15″(4) and corner cubelets 15′″(1) . . . 15′″(4) forming aside 35 (note that the parenthetical references in FIG. 1C are notintended to correspond with the parenthetical references in FIG. 1B).The edge cubelets 15″ and corner cubelets 15′″ are configured tosurround a center cubelet 15′. Additionally, the corner cubelets 15′″and edge cubelets 15″ have protrusions 16 that form portions of asphere. The edges of the protrusions 16 form a circular cross-sectioncorresponding to the circular opening surrounding axles 40(0) . . .40(5). Rotation of the cubelets 15 that are shared with an orthogonalside, e.g., cubelets 15′″(1), 15″(4), 15′″(4), cause a protrusion 16 ofcubelet 15′″(4) to replace the protrusion 16 of cubelet 15′″(1), or viceversa, thereby maintaining the sphere and circular cross section.

Returning to FIG. 1 , each side 35(0) . . . 35(5) can be mechanicallyrotated by gripping the cubes in a corresponding layer and rotating inincrements of substantially 90 degrees, e.g., layer 20(2) for side35(0), layer 30(0) for side 35(1), layer 25(2) for side 35(2), layer30(2) for side 35(3), layer 25(0) for side 35(4), and layer 20(0) forside 35(5).

During rotation of side 35(0), the sphere formed by the protrusions ofthe cubelets 15 of layer 20(2) rotate inside the circular openingsformed by the cubelets of layer 25(1). The cubelets 15 that are part oflayer 20(2) and layers 25(0), 25(1), and 25(2), become part of layers30(0), 30(1), and 30(2), and vice versa. When the rotation issubstantially 90 degrees, each of the circular openings are maintainedas shown in FIG. 1B, but by different edge cubelets 15″. Additionally,each circular cross-section is also maintained as shown in FIG. 1C, butby different cubelets 15.

In the foregoing manner, cubelets 15 can be interchanged by rotatingselected sides 35, any number of times. In fact, in 3×3×3 cubicstructures, the cubelets 15 are capable of 43 quintillion differentpositions. In some embodiments, when the cubelets 15 are positioned suchthat the exposed surfaces of each cubelet forming each side 35(0) . . .35(5) have the same color, the electronic gaming device 10 is consideredsolved. It is noted that other schemes can be used. For example, thecubelets 15 forming each side 35(0) . . . 35(5) can form differentpictures. A rotation of a side 35 by “substantially 90 degrees”, or“substantially −90 degrees”, shall be understood to mean within a rangeof +/−90 degrees such that following the rotation, an other side 35 thatis orthogonal to the side can be rotated.

It is further noted that rotation of a side 35 causes the same rotationof a center cubelet 15′ that is part of the side to similarly rotateabout an axle 40. A sensor 45 operatively coupled to the axle 40 detectsthe rotation of the center cubelet 15′.

Referring now to FIG. 2A, there is illustrated a core portion 100 of theelectronic gaming device 10. The core 100 of the electronic gamingdevice 10 can comprise axles 40(0) . . . 40(5), and center cubelets15′(0) . . . 15′(5), sensors 45(0) . . . 45(5), at least one processor115, memory 120, a transceiver 125, battery 130, charging interface 135,an actuator 140, a speaker 145, and a gyroscope 150. Additionally, theelectronic gaming device 10 can include storage that stores a positionof each of the plurality of interchangeable cubelets. As will beexplained below, in certain embodiments, the storage can either form adedicated portion of memory 120 or include data registers in the atleast one processor 115. The core 100 of the electronic gaming device 10can include axles 40(0) . . . 40(5), comprising pairs of collinear axles40(0)/40(5), 40(1)/40(3), and 40(2)/40(4) forming three orthogonal axes.In some embodiments, the axles 40 can emerge from a point, while inother embodiments, the axles can emerge from a sphere 48. Each centercubelet 15′(0) . . . 15′(5) can be rotatably coupled to a respectiveaxle 40(0) . . . 40(5). Sensors 45(0) . . . 45(5) are operativelycoupled to the axles 40(0) . . . 40(5) near the point where therespective center cubelets 15′(0) . . . 15′(5) are connected. Eachsensor 45(0) . . . 45(5) can be configured to detect a rotation a centercubelet 15′(0) . . . 15′(5) about a respective axle 40(0) . . . 40(5),and provide information identifying itself, rotation directioninformation, and timing information.

In some embodiments, the center cubelets 15′(0) . . . 15′(5) can includea magnet that rotates around the axles 40(0) . . . 40(5). The sensors45(0) . . . 45(5) can include, for example, a Hall sensor. In someembodiments, the axles 40(0) . . . 40(5) can include Hall sensorsdisposed at incremental degrees about the axles 40(0) . . . 40(5), suchas substantially at every 15, 30, 45, 90 degrees.

When a sensor 45(0) . . . 45(5) detects rotation of a center cubelet15′(0) . . . 15′(5), the sensor 45(0) . . . 45(5) sends a signalincluding information identifying itself, rotation directioninformation, and timing information to the at least one processor 115.The direction of rotation can be in a positive direction or negativedirection. Many schemes can be used as a reference direction, forexample, the “righthand rule.” In the righthand rule, positive degreesare the direction that the fingers curl when the right thumb is pointedin the direction of the axle 40/center cubelet 15′. It is noted that therighthand rule unambiguously defines direction for any orientation ofthe cube.

In some embodiments, the sensors 45 can transmit a signal detectingrotation of a center cubelet 15′ in predetermined increments, which canbe fine, such as every 1 degree, more coarse, such as every 15/30/45degrees, or substantially 90 degrees.

When the at least one processor 115 receives a signal or series ofsignals from a sensor in aggregate indicating rotation of a centercubelet 15′ by substantially −90 or 90 degrees (a rotation of a centercubelet 15′ by substantially 180 degrees can be two rotations bysubstantially −90 degrees, or 90 degrees), the at least one processor115 determines a change in the position of some of the cubelets 15. Insome embodiments, the sensors 45(0) . . . 45(5) signal the at least oneprocessor 115 only when a rotation of substantially +−90 degrees occurs.In other embodiments, the sensors 45(0) . . . 45(5) signal the at leastone processor 115 at every detection of a rotation, and the at least oneprocessor 115 detects when the total of the detected rotations issubstantially +−90 degrees.

By receiving signals from a particular one of the sensors 45(0) . . .45(5), the at least one processor 115 determines when a center cubelet15′ is rotated substantially −90 or +90 degrees. A rotation of a centercubelet 15′ by substantially −90 or +90 degrees is indicative of a userrotation of a side 35, resulting in the interchanging or rearranging ofa set of cubelets 15. With the position of each of the cubelets beforethe rotation written in storage, and signal(s) from a particular one ofthe sensors 45(0) . . . 45(5) indicating movement of substantially −90degree or 90 degrees, the at least one processor 115 can determine whichones of the cubelets 15 change position, and write the changed positionsof cubelets changing positions in the storage as will be described ingreater detail below.

The memory 120 can store programs and data. The programs can compriseinstructions that are executable by the at least one processor 115. Thememory also stores a serial number uniquely identifying the game cube.The serial number can include for example, a MAC address, or Bluetoothaddress.

The storage stores the position of each of the plurality ofinterchangeable cubelets. In some embodiments, the storage storing theposition of each cubelet 15 can be a dedicated portion of memory 120, ahigh-speed cache memory, or data registers in the at least one processor115. In some embodiments, the position of each cubelet 15 can be loadedto data registers controlled by the at least one processor 115 duringtimes that the user is operating the gaming device, or when apredetermined number of user rotations are detected in a given timeframe. At manufacture, the storage can be loaded with the position ofeach cubelet (most likely the solved position) and is updated each timea sensor 45(0) . . . 45(5) detects a rotation of substantially +−90degrees. As noted above, when a user manually rotates a side 35(0) . . .35(5) +−90 degrees, the sensor 45(0) . . . 45(5) associated with therotated side 35(0) . . . 35(5) will send a signal to the at least oneprocessor 115. The at least one processor 115, in response to receivinga signal from one of the sensors, determines the cubelets 15 that havechanged position and their changed position, and writes the changedpositions for the cubelets 15 that have changed position in the storageThe foregoing will be described in greater detail below with respect toFIGS. 2B-2E.

The transceiver 125 can be configured to communicate using apredetermined protocol such as, but not limited to Bluetooth, ZigBee,WiFi P2P, and NFC, to name a few, with an external electronic device.The battery 130 powers the electronic gaming device 10. In someembodiments, the battery 130 is disposed in the center of the core andconnected to a charging interface 135 disposed inside one of the centercubelets 15′ via a conductive path through one of the axles 40(0) . . .40(5). The charging interface 135 can be detachably connected to a poweroutlet via a charging chord. In some embodiments, the charging interface135 can be a charging coil capable of wirelessly charging the battery130.

The actuator 140 can cause a mechanical vibration causing the electronicgaming device 10 to vibrate. For example, when the at least oneprocessor 115 detects that the electronic gaming device 10 has becomesolved, the actuator 140 can be configured to generate a briefvibration. The speaker 145 can be configured to provide audiblecommunication to the user. For example, the speaker 145 can communicatesuggested turns to the user, such as “Turn the Red face from Yellowtowards Blue.”

The gyroscope 150 determines the orientation of the electronic gamingdevice 10. In some embodiments, when a sensor 45(0) . . . 45(5)detecting a rotation, rotation direction information and timinginformation are recorded, information from the gyroscope 150 can also berecorded.

As noted above, the storage can store the position of each cubelet andcan write changed position for cubelets that have changed positions whena sensor 45(0) . . . 45(5) detects a rotation. In certain embodiments,the position of each cubelet 15 at manufacture can be in the solvedposition. In certain embodiments, each cubelet 15 can be identified byits surface colors, while the location is identified by the color of theadjacent center cubelet 15′. As noted above, the sensors 45(0) . . .45(5) detect rotation of center cubelets 15′(0) . . . 15′(5),respectively. The color of a center cubelet 15′(0) . . . 15′(5) can beassociated with the identity, or number of the sensor 45(0) . . . 45(5)that detects its rotation. For example, where sensor 45(0) detectsrotation of center cubelet 15′(0), the color of center cubelet 15′(0)can be identified by the number 0.

Each cubelet 15 can be assigned an identification based on the colors onits surface. For example, a cubelet 15 with the identifier “012” canhave the colors associated with colors 0, 1, and 2. The position of eachcubelet 15 is determined by the center cubelets 15′. For example, atmanufacture, the cubelet identified as “012” will be positioned suchthat the surface with color 0 is adjacent to center cubelet 15′(0), thesurface with color 1 is adjacent to center cubelet 15′(1), and thesurface with color 2 is adjacent to center cubelet 15′(2).

Additionally, the electronic gaming device 10 can store a tablecorrelating the numbers to actual colors. While internally theelectronic gaming device 10 may recognize the cubelets 15 by numbers,for user interfaces, using actual colors may be considered more “userfriendly.” For example, electronic gaming device 10 may store thefollowing information in a table in storage: 0=Red, 1=White, 2=Blue,3=Yellow, 4=Green, and 5=Orange.

Therefore, if the position of cubelets 15 at manufacture is in thesolved position, the position of the cubelets 15 can initially berecorded as follows:

TABLE 1 Side that Side that Side that 3rd color 1^(st) color is 2^(nd)color is on (if Cube ID on is on corner) 01 0 1 012 0 1 2 02 0 2 023 0 23 03 0 3 034 0 3 4 04 0 4 014 0 1 4 12 1 2 23 2 3 34 3 4 14 1 4 15 1 5125 1 2 5 25 2 5 235 2 3 5 35 3 5 345 3 4 5 45 4 5 135 1 3 5

The memory 120 can store a program that, when executed by at least oneprocessor 115, causes the at least one processor 115 to, in response toreceiving a signal from a particular sensor 45, determine the set ofcubelets 15 that are moved and determine a change in their position.

In certain embodiments, the program makes the following changes:

When signal from Sensor 45(0)

-   -   If +90(0+), for all cubelets with column entry 0        -   Change 1 to 4            -   4 to 3            -   3 to 2            -   2 to 1        -   If −90(0−), for all cubelets with column entry 0        -   Change 4 to 1            -   3 to 4            -   2 to 3            -   1 to 2

When signal from Sensor 45(1)

-   -   If +90 (1+), for all cubelets with column entry 1        -   Change 4 to 0            -   0 to 2            -   2 to 5            -   5 to 4        -   If −90 (1−), for all cubelets with column entry 1        -   Change 0 to 4            -   2 to 0            -   5 to 2            -   4 to 5

When signal from Sensor 45(2)

-   -   If +90 (2+), for all cubelets with column entry 2        -   Change 0 to 3            -   3 to 5            -   5 to 1            -   1 to 0        -   If −90 (2−), for all cubelets with column entry 2        -   Change 3 to 0            -   5 to 3            -   1 to 5            -   0 to 1

When signal from Sensor 45(3)

-   -   If +90 (3+), for all cubes with column entry 3        -   Change 0 to 4            -   4 to 5            -   5 to 2            -   2 to 0        -   If −90 (3−), for all cubes with column entry 3        -   Change 4 to 0            -   5 to 4            -   2 to 5            -   0 to 2

When signal from Sensor 45(4)

-   -   If +90 (4+), for all cubes with column entry 4        -   Change 3 to 0            -   5 to 3            -   1 to 5            -   0 to 1        -   If −90 (4−), for all cubes with column entry 4        -   Change 0 to 3            -   3 to 5            -   5 to 1            -   1 to 0

When signal from Sensor 45(5)

-   -   If +90 (5+), for all cubes with column entry 5        -   Change 4 to 1            -   1 to 2            -   2 to 3            -   3 to 4        -   If −90 (5−), for all cubes with column entry 5        -   Change 1 to 4            -   2 to 1            -   3 to 2            -   4 to 3

Therefore, with an initial position of the cubelets 15, anidentification of a detecting sensor 45, and a rotation direction, theresulting position of the cubelets 15 can be determined.

Referring now to FIG. 2B (showing sides 35(0), 35(1), and 35(4)) and 2C(showing sides 35(2), 35(3), and 35(5)), there is illustrated a blockdiagram showing an initial position of a scrambled electronic gamingdevice 10. The registers of the at least one processor 115 or the memory120 can store the position of the cubelets 15 in a table or datastructure, such as Table 2. In some embodiments, the position of thecubelets 15 can be stored in data registers in the at least oneprocessor 115.

TABLE 2 Side that Side that Side that 3rd color 1st color 2nd color ison (if Cube ID is on is on corner) 01 4 0 012 4 5 1 02 2 5 023 5 2 1 035 4 034 0 2 3 04 3 2 014 0 2 1 12 4 1 23 3 5 34 2 0 14 1 2 15 3 0 125 32 5 25 1 0 235 0 1 4 35 5 1 345 3 4 5 45 3 4 145 4 0 3

When a user rotates side 35(0) counterclockwise, the resulting state ofthe game cube is shown in FIG. 2D (showing sides 35(0), 35(1), 35(4))and FIG. 2E (showing sides 35(2), 35(3), and 35(5)). Sensor 35(0)detects that center cubelet 15′(0) has rotated substantially +90 degrees(using the right hand rule), sends a signal to the at least oneprocessor 115, indicating sensor 35(0) has detected a substantially +90degree rotation, and the time of the rotation. Given the initial stateof the electronic gaming device 10 (Table 2), identity of the sensor35(0), direction information, substantially +90 degrees, the at leastone processor 115 can determine a change in the position of the cubelets15. For example, the at least one processor 115 determines that theposition of cubelets 15 that have a visible surface on side 35(0) arechanged. For each cubelet with a visible surface on side 35(0), change 1to 4, 4 to 3, 3 to 2, and 2 to 1. Thus, the resulting state of the gamecube 10 is shown in TABLE 3.

TABLE 3 Center Piece Adjacent to 1^(st) Adjacent to 2^(nd) Adjacent to3^(rd) Cube ID Color Color Color (if corner) 01 3 0 012 4 5 1 02 2 5 0235 2 1 03 5 4 034 0 1 2 04 3 2 014 0 1 4 12 4 1 23 3 5 34 1 0 14 1 2 15 20 125 3 2 5 25 4 0 235 0 4 3 35 5 1 345 3 4 5 45 3 4 145 3 0 2

In another embodiment, a data structure can include matrices,corresponding to each side 35(0) . . . 35(5). The matrix correspondingto each side can have the color identifiers (0 . . . 5) of the surfacesof the cubelets 15′ that form each side 35(0) . . . 35(5).

Side 0 Side 1 Side 2 0 1 0 5 0 4 5 4 1 5 0 5 4 1 5 1 2 0 3 4 1 0 2 1 2 31 Side 3 Side 4 Side 5 2 2 4 1 3 2 5 4 3 1 3 1 4 4 3 0 5 3 5 0 3 2 5 3 42 0

In the foregoing data structures, when sensor 45(0) detects asubstantially 90 degrees rotation of side 35(0), multiply the matrix forside 35(0) by the following matrix:

  0 0 1 0 1 0 1 0 0

Move the top row of Side 1 to Side 2, Side 2 to Side 3, Side 3 to Side4, and Side 4 to

Side 1. The foregoing would result in the following data structure:

In another embodiment, a data structure can include matrices,corresponding to each side 35(0) . . . 35(5). The matrix correspondingto each side can have the color identifiers (0 . . . 5) of the surfacesof the cubelets 15′ that form each side 35(0) . . . 35(5).

Side 0 Side 1 Side 2 0 1 0 5 0 4 5 4 1 5 0 5 4 1 5 1 2 0 3 4 1 0 2 1 2 31 Side 3 Side 4 Side 5 2 2 4 1 3 2 5 4 3 1 3 1 4 4 3 0 5 3 5 0 3 2 5 3 42 0

In the foregoing data structures, when sensor 45(0) detects asubstantially 90 degrees rotation of side 35(0), multiply the matrix forside 35(0) by the following matrix:

0 0 1   0 1 0 1 0 0

Move the top row of Side 1 to Side 2, Side 2 to Side 3, Side 3 to Side4, and Side 4 to

Side 1. The foregoing would result in the following data structure:

Side 0 Side 1 Side 2 0 5 1 1 3 2 5 0 4 1 0 4 4 1 5 1 2 0 0 5 3 0 2 1 2 31 Side 3 Side 4 Side 5 5 4 1 2 2 4 5 4 3 1 3 1 4 4 3 0 5 3 5 0 3 2 5 3 42 0In certain embodiments, the at least one processor 115 can include aprogram that performs the following:

When sensor 45 detects a center cubelet rotating, multiply the matrixassociated with side by

-   -   When substantially 90 degrees: When substantially −90 degrees

  0 0 1 0 1 0 1 0 0

  1 0 0 0 1 0 0 0 1

When signal from Sensor 45(0),

-   -   When substantially +90 degrees        -   Multiply Matrix for Side 0 by 1^(st) Matrix        -   Change 1^(st) Row of Matrix for Side 1 to 1^(st) Row of            Matrix for Side 2        -   Change 1^(st) Row of Matrix for Side 2 to 1^(st) Row of            Matrix for Side 3        -   Change 1^(st) Row of Matrix for Side 3 to 1^(st) Row of            Matrix for Side 4        -   Change 1^(st) Row of Matrix for Side 4 to 1^(st) Row of            Matrix for Side 1    -   When substantially −90 degrees        -   Multiply Matrix for Side 0 by 2^(nd) Matrix        -   Change 1^(st) Row of Matrix for Side 4 to 1^(st) Row of            Matrix for Side 1        -   Change 1^(st) Row of Matrix for Side 3 to 1^(st) Row of            Matrix for Side 4        -   Change 1^(st) Row of Matrix for Side 2 to 1^(st) Row of            Matrix for Side 3        -   Change 1^(st) Row of Matrix for Side 1 to 1^(st) Row of            Matrix for Side 2

When signal from Sensor 45(1)

-   -   When substantially +90 degrees        -   Multiply Matrix for Side 1 by 1^(st) Matrix        -   Change 3^(st) Row of Matrix for Side 0 to 3^(rd) Column of            Matrix for Side 4        -   Change 3^(rd) Column of Matrix for Side 4 to 1^(st) Row of            Matrix for Side 5        -   Change 1^(st) Row of Matrix for Side 5 to 1^(st) Column of            Matrix for Side 2        -   Change 1^(st) Column of Matrix for Side 2 to 3^(rd) Row of            Matrix for Side 0    -   When substantially −90 degrees        -   Multiply Matrix for Side 1 by 2^(nd) Matrix        -   Perform Opposite for Matrices for sides 0, 2, 4, and 5

When signal from Sensor 45(2)

-   -   When substantially +90 degrees        -   Multiply Matrix for Side 2 by 1^(st) Matrix        -   Change 3^(st) Column of Matrix for Side 0 to 3^(rd) Column            of Matrix for Side 3        -   Change 3^(rd) Column of Matrix for Side 3 to 3^(rd) Column            of Matrix for Side 5        -   Change 3^(rd) Column of Matrix for Side 5 to 3^(rd) Column            of Matrix for Side 1        -   Change 3^(rd) Column of Matrix for Side 1 to 3^(rd) Column            of Matrix for Side 0    -   When substantially −90 degrees        -   Multiply Matrix for Side 2 by 2^(nd) Matrix        -   Perform Opposite for Matrices for sides 0, 1, 3, and 5

When signal from Sensor 45(3)

-   -   When substantially +90 degrees        -   Multiply Matrix for Side 3 by 1^(st) Matrix        -   Change 1^(st) Row of Matrix for Side 0 to 3^(rd) Column of            Matrix for Side 2        -   Change 3^(rd) Column of Matrix for Side 2 to 3^(rd) Row of            Matrix for Side 5        -   Change 3rd Row of Matrix for Side 5 to 1^(st) Column of            Matrix for Side 4        -   Change 1^(st) Column of Matrix for Side 4 to 1^(st) Row of            Matrix for Side 0    -   When substantially −90 degrees        -   Multiply Matrix for Side 3 by 2^(nd) Matrix        -   Perform Opposite for Matrices for sides 0, 2, 4, and 5

When signal from Sensor 45(4)

-   -   When substantially +90 degrees        -   Multiply Matrix for Side 4 by 1^(st) Matrix        -   Change 1^(st) Column of Matrix for Side 0 to 3^(rd) Column            of Matrix for Side 3        -   Change 3^(rd) Column of Matrix for Side 3 to 1^(st) Column            of Matrix for Side 5        -   Change 1^(st) Column of Matrix for Side 5 to 1^(st) Column            of Matrix for Side 1        -   Change 1^(st) Column of Matrix for Side 1 to 1^(st) Column            of Matrix for Side 0    -   When substantially −90 degrees        -   Multiply Matrix for Side 4 by 2^(nd) Matrix        -   Perform Opposite for Matrices for sides 0, 1, 3, and 5

When signal from Sensor 45(5)

-   -   When substantially +90 degrees        -   Multiply Matrix for Side 5 by 1^(st) Matrix        -   Change 3^(rd) Column of Matrix for Side 1 to 3^(rd) Column            for Side 4        -   Change 3^(rd) Column of Matrix for Side 2 to 3^(rd) Column            for Side 1        -   Change 3^(rd) Column of Matrix for Side 3 to 3^(rd) Column            for Side 2        -   Change 3^(th) Column of Matrix for Side 4 to 3^(rd) Column            for Side 3    -   When substantially −90 degrees        -   Multiply Matrix for Side 5 by 2^(nd) Matrix        -   Perform Opposite for sides 1, 2, 3, and 4

In some embodiments, the data registers of the at least one processor115 can store the matrices for each side. The operations can quickly beperformed by using various shift operations.

When the at least one processor 115 received a signal from a particularone of the sensors 45(0) . . . 45(5), including information identifyingthe detecting sensor, and rotation direction, the at least one processor115 determines the cubelets 15 that have changed positions, and writethe changed position of the cubelets 15 that have changed position. Insome embodiments, the at least one processor 115 changes the position ofthe cubelets 15 directly as in Tables 2 and 3. In some embodiments, theat least one processor 115 changes the position of the cubelets 15 bychanging the identifiers of the surfaces of the cubelets on the sides 35(as shown in the matrices).

Additionally, the at least one processor 115 can determine when thecubelets of the gaming device are in a solved position. For example, theat least one processor 115 can determine that the cubelets 15 of theelectronic gaming device 10 are in the solved position when each of thematrices for the sides has the same values, or when a rotation of a sideresults in the data structure of TABLE 1.

In certain embodiments, the transceiver 125 can be configured tocommunicate using Bluetooth, ZigBee, WiFi, WiFi P2P, NFC to anotherelectronic device or to an access point to a network. The electronicdevice, can among other things, provide a graphical user interface forcontrolling the electronic gaming device 10, and/or act as a gateway toa network, such as the internet as will be described in FIGS. 3-10 .

Referring now to FIG. 3A, there is illustrated a block diagram of theelectronic gaming device 10, an electronic device 305, a network 310,and a web server 315. In certain embodiments, the electronic device 305can provide a user interface for controlling the electronic gamingdevice 10, displaying information from the electronic gaming device 10,and provide a gateway to network 310. The network 310 can include, forexample, the internet, and include a web server 315. The web server 315is capable of network communication over the network 310 with otherelectronic gaming devices 10, and can serve as a platform to facilitateinteraction between the electronic gaming devices 10 in the network 310.

The electronic device 305 can comprise, for example, but is not limitedto, a smartphone, a tablet, or a personal computer, to name a few. Theelectronic device 305 and the electronic gaming device 10 can establisha communication connection, which can include, but is not limited to,Bluetooth pairing, WiFi P2P discovery, or NFC. Upon establishment of acommunication connection between the electronic gaming device 10 and theelectronic device 305, the electronic device 305 can launch anapplication or program.

Referring now to FIG. 3B, there is illustrated a block diagram of anelectronic device 305 according to certain embodiments. The electronicdevice 305 comprises at least one processor 355, memory 360,transceivers 365, and a touch screen display 370, interconnected by abus 375. The memory 360 stores data and instructions that are executableby the at least one processor 355. The transceiver 365 can includeshort-range wireless transceivers, such as Zigbee, Bluetooth, WiFi, andNFC transceivers as well as cellular transceivers. In certainembodiments, one transceiver 365 can establish communication with theelectronic gaming device 10, while another transceiver can establish aconnection to the network 310. The touch screen display 370 can displaygraphical user interfaces to facilitate user control of the electronicgaming device 10, for controlling the electronic gaming device 10, aswell as displaying various data as will be described below.

FIG. 4 illustrates a graphical user interface displayable on theelectronic device 305 in accordance with one embodiment of thedisclosure. When the electronic gaming device 10 and the electronicdevice 305 have established a communication connection, the electronicdevice 305 can launch an application or program for controlling theelectronic gaming device 10. In certain embodiments, during Bluetoothpairing, or WiFi P2P discovery, electronic gaming device 10 transmitsits identification number to the electronic device 305.

In certain embodiments, the electronic device 305 can display a userinterface include objects such as buttons for placing the electronicgaming device 10 in a Record Mode, Record Button 405, a Play Mode, PlayButton 410, a Timer Mode, Timer Button 415, Synch Mode, Synch DeviceButton 420, Solve Mode, Solve Button 425, and Networking Mode, NetworkButton 430. Selection of one of the Record Button 405, Play Button 410,Timer Button 415, Synch Device Button 420, Solve Button 425, and NetworkButton 430 causes the electronic device 305 to send a signal to theelectronic gaming device 10, placing the electronic gaming device 10 inthe selected mode. It is noted that selection of a button can include,but is not limited to, pointing and clicking with a mouse, or, where theuser interface is displayed on a touchscreen, touching the button.

Referring now to FIG. 5 , there is illustrated a flow diagram describingthe Record Mode. Upon selecting the Record Button 405 from FIG. 4 , theelectronic device 305 transmits a command to the electronic gamingdevice 10 to enter the Record Mode, and replaces the UI of FIG. 4 with aStop Button. At 502, the electronic gaming device 10 receives thecommand to enter the Record Mode via the transceiver 125. Responsivethereto, the at least one processor 115 opens a new file in the memory120 at 505. At 510, the at least one processor 115 writes the time andposition of each of the plurality of interchangeable cubelets (e.g.,Tables 1-3, or the matrices for each side) to the file in the memory 120from storage. At 515 and 520, electronic gaming device 10 waits foreither a Stop Command or a sensor 45(0) . . . 45(5) to detect rotationof a center cubelet 15′(0) . . . 15′(5).

When one of the sensors 45(0) . . . 45(5) detects rotation of one of thecenter cubelets 15′(0) . . . 15′(5) by substantially +/−90 degrees, theat least one processor 115 writes the identity of the detecting sensor45(0) . . . 45(5), the rotation direction information, and timinginformation into the file at 525. The sensor/rotation directioninformation can be written as one of 0 . . . 5 followed by a “+” forapproximately 90 degrees, a “−” for approximately 90 degrees. The timinginformation can include the times that the rotation sensor 45(0) . . .45(5) detected the start of the rotation and the time that the rotationstopped. Alternatively, in some embodiments, rotations can be detectedin finer increments (+/−1, 15, 30, 45 degrees) and the times that eachincrement of the rotation occurred can be written. In some embodiments,the electronic gaming device 10 can stream the detecting sensor 45(0) .. . 45(5), rotation direction information, and timing information to theelectronic device 305. In some embodiments, information from thegyroscope 150 can also be written. At 530, the at least one processor115 determines the cubelets 15 that have changed positions based on thedetecting sensor, and writes the changed positions for the cubelets thathave change position in the storage, based on the detecting sensor, androtation direction information. Steps 515-530 are repeated until theuser selects the Stop Button. When the user selects the Stop Button, theelectronic device 305 transmits a Stop Command to the electronic gamingdevice 10 that is detected during 515.

When the Stop Command is detected during 515, the at least one processor115 completes the file, by, for example, writing an End of File “EOF” tothe file at 535. At 540, the transceiver 125 can optionally transmit thefile to the electronic device 305. It is noted that by while the initialposition of the cubelets 15 are copied from the storage to the fileduring 510, when the changed positions of the cubelets that have changedposition are written to storage during 530, the positions of thecubelets, may, but are not necessarily, copied to the file. Selection ofthe Stop Button causes the electronic device to revert to the interfaceof FIG. 4 .

Referring now to FIG. 6 , there is illustrated flow diagram describingthe timer mode. When the Timer Button 410 is selected, the electronicdevice 305 transmits a Timer Mode Command to the electronic gamingdevice 10. At 605, the electronic gaming device 10 receives the TimerMode Command via transceiver 125. At 610, the at least one processor 115opens a file in the memory 120. At 615, the at least one processor 115copies the positions of the cubelets 15 from the storage to the file. At620, the electronic gaming device 10 waits for a sensor 45(0) . . .45(5) to detect rotation of a center cubelet 15′ by substantially +/−90degrees. Upon receipt of a signal from a sensor 45(0) . . . 45(5), theat least one processor 115 writes the identity of the detecting sensor45 to the file with the rotation direction information, and timinginformation at 625. In some embodiments, the electronic gaming device 10can stream the detecting sensor, rotation direction information, andtiming information to the electronic device 305. At 630, the at leastone processor 115 writes the changed position of the cubelets changingpositions to the storage. At 635, a determination is made whether theelectronic gaming device 10 is solved. If the electronic gaming device10 is not solved at 635, 620-630 are repeated until the electronicgaming device 10 is solved.

When the electronic gaming device 10 is solved at 635, the file isclosed, e.g., by writing end of file, “EOF”, to the file at 640. At 645,the time to completion is transmitted to the electronic device 305 fordisplay. The time of completion can be determined by taking the timeelapsed from the time that the first sensor detected a movement to theending time of detection of the last sensor. At 650, the file can betransmitted from the electronic gaming device 10 to the electronicdevice 20 via transceiver 125. In certain embodiments, the time of startcan be the time the electronic gaming device 10 receives the Timer ModeCommand at 605. Alternatively, the time of start can be the time thatthe first sensor detected a movement, provided that it is no later thana predetermined time, e.g., such as 2 seconds, after the electronicgaming device 10 received the Timer Mode Command at 605 to prevent theuser from excessively strategizing prior to timing. If the time that thefirst sensor detected a movement is later than the predetermined timeafter the electronic gaming device 10 received the Timer Mode Command at605, then the time the electronic gaming device 10 received the TimerMode Command is used as the start time.

Referring now to FIG. 7 , there is illustrated a block diagram of thePlay Mode of operation. During the Play Mode, the user can select a fileto graphically view the cube being manipulated on the electronic device305. FIG. 7A is a block diagram of an electronic device 305 displaying aplurality of file identifiers 705(1) . . . 705(n). The file identifiers705(1) . . . 705(n) identify files that can be stored in the electronicdevice 305, files that are stored in the memory 120 of the electronicgaming device 10, and even files that are stored in cloud systems. Thefiles can be stored in the electronic device 305, such as during 540 inthe Record Mode, or during 650 during the Timer Mode. In someembodiments, the electronic device 305 generates the files with thestreamed information during steps 525 and 625. In certain embodiments,when the electronic gaming device 10 and the electronic device 305establish a communication link, the memory 120 of the electronic gamingdevice 10 is accessible by the electronic device 305. The files can becopied and transferred in a variety of manners well known in the art.

Upon selection of a file identifier 705, e.g., file identifier 705(k),the electronic device 305 renders a graphic 710(0) of the electronicgaming device 10 with the initial positions of the cubelets that iswritten to the file. It is noted that while surfaces of cubelets 15, andsides 35 of the gaming device may be recorded as numbers, electronicdevice 305 can determine the corresponding colors and render the colors.In some embodiments, the electronic device 305 can assign an arbitrarypattern of colors.

A sequence of detected sensor/direction pairs 715(0 . . . n) aredisplayed at the top.

A timer bar 720 is displayed at the bottom with a start time 720(0) anda stop time 720(1). The start time 720(0) can be the time recorded at510 or 615, and the stop time 720(1) can be the end time recorded whenthe last sensor 45 finished detecting rotation, such as the lastiteration of 525 or 625. The times can also be relative, such that thestart time 720(0) is 0 and the stop time 720(1) is the elapsed time.

For each of the detecting sensor/direction pairs 715, the electronicdevice 305 animates the rotation and direction of the indicated side onthe graphic 710 of the cube, determines the changed position of thecubelets 15, and renders a graphic 710 of the electronic game cube withthe cubelets 15 in the changed position.

For example, FIG. 7B starts with detecting sensor/direction pair “0+”715(1). The electronic device 305 can determine the changed position ofthe cubelets, by executing a program, such as the programs for updatingthe position of the cubelet described above. FIG. 7C shows an animationof the face of the electronic gaming device 10 with side 35(0) rotating+90 degrees. Since the file has the times that sensor 35(0) detected therotation, the animation can occur according to the foregoing times. Insome embodiments, “0+” can be highlighted. At the completion of theanimation for “0+” 715(1), the electronic device 305 renders a graphicof the electronic gaming device 10 with the resulting position of thecubelets in FIG. 7D.

The electronic device 305 animates each of the detectingsensor/direction pairs 715(1) . . . 715(n) according to the timesassociated with each sensor/direction pair. It is noted that theelectronic device 305 can only display the graphic 710 of some sides ofthe electronic gaming device. For example, the graphic 710 may only showthe sides 35(0), 35(1) 35(2). The user can make a touch 721 and drag 722gesture on the graphic 710 of the electronic gaming device on thedisplay and drag upwards, thereby revealing the side 35(5) as shown inFIG. 7E. The user can push upwards either a limited amount, such as onlyrevealing the side 35(5) or enough to flip the side 35(5) to the top(thereby revealing the sides 35(3), 35(4)). Similarly, the user cangesture right and left.

In some embodiments, by default, the animation will occur according tothe actual times stored in the files. In other embodiments, the user canslow down the speed by various inputs. In some embodiments, theelectronic gaming device 10 can include gyroscopic movements indicatingwhich side of the electronic gaming device 10 was upwards when the userwas making the rotations. For example, it is common that the side of theelectronic gaming device 10 that is of interest to the user will beeither the top or the front facing the user. The electronic device 305can turn the cube according to the gyroscopic movements to reveal theside of the electronic gaming device 10 that is of interest to the user.

Additionally, in some embodiments, the electronic device 305 canautomatically orient the graphic 710 of the electronic gaming device 10to emphasize the side that is of interest. A common solution of theelectronic gaming device 10 is to solve the electronic gaming device inlayers. For example, a user may start with aligning the cubelets of theside with the side 35(0) and finish by aligning the cubelets of the side35(5). As the user works from the side 35(0) towards the side 35(5), theelectronic device 305 can automatically adjust the orientation of thegraphic 710 of the electronic gaming device 10.

The Synch Device Button 425 determines the position of each cubelet 15and writes the position of each cubelet 15 to the storage. It ispossible that the storage does not store the accurate positions of thecubelets 15. This can happen when the user removes and replaces thecubelets 15. Alternatively, the user may manipulate the electronicgaming device 10 when the electronic gaming device 10 has no power.Accordingly, selection of the Synch Device Button 425 causes theelectronic device 305 to write the position of each cubelet 15 to thestorage.

FIG. 8 is a flow diagram describing how the electronic device 305 writesthe position of the cubelets 15 to the storage of the electronic gamingdevice 10. At 805, the electronic device 305 places the electronicgaming device 10 into a synch mode. At 810, the electronic device 305prompts the user to move the electronic gaming device 10 into the viewof the camera. At 815, from the camera view, the electronic device 305detects the colors on some of the sides 35 (e.g., sides 35(0), 35(1),35(2)) and detects the colors of the center cubelets 15′. The electronicdevice 820 then prompts the user to rotate each surface 35 that isvisible in the camera view, detects the color of the center cubelet 15′of each rotated surface (825), and receives signals from the electronicgaming device 10, identifying the detecting sensor (830). At 835, theelectronic device 305 correlates the color of the center cubelets 15′with the identity of the sensors 45 attached thereto. At 840, theelectronic device 305 prompts the user to turn the gaming device toreveal the opposite side, and repeats steps 815-840. When all sides ofthe cube have been viewed by the electronic device 305, the electronicdevice 305 determines the position of each cubelet 15.

From viewing all sides 35 of the electronic gaming device 10, andcorrelating the colors with the identified sensors, the electronicdevice 305 generates a data structure describing the position of thecubelets, such as Table 1, or six matrices at 850. It is noted that thecubelets 15 can be physically placed in positions that cannot beattained by manipulation, and are therefore, unsolvable. At 855, theelectronic device 305 determines whether the position of the cubeletsplace the gaming device in a solvable state. In certain embodiments, theelectronic device 305 can use, for example, the Fridrich Method. Theelectronic device 305 transmits that position of the cubelets 15 to theelectronic gaming device 10. If the position of the cubelets is not in asolvable state, the electronic device 305 also displays a warning. Aftertransmitting the position of the cubelets 15, the electronic device 305reverts to the menu of FIG. 4 .

When the user presses the Solve Button 425, the electronic device 305provides a sequence of side/rotation pairs that result in placing thecubelets in a solved position.

Referring to FIG. 9 , at 905, the electronic device 305 receives theposition of the cubelets 15 from storage. In certain embodiments,receiving the position of the cubelets 15 can be obtained by therequesting electronic device 305, and the electronic gaming device 10transmitting the position of the cubelets 15 from the storage. Incertain embodiments, the electronic device 305 can read the storage ofthe electronic gaming device 10.

It is noted that with the position of the cubelets 15, the electronicdevice 305 can generate a virtual electronic gaming device 10 anddetermine a set of side/rotation directions that would place thecubelets 15 in a solve position, in terms of the sensor numbers.However, for convenience to the user, the electronic device 305 providesthe side/rotation direction in terms of Top/Bottom/Left/Right, Front,and Back.

Therefore, at 910, the electronic device 305 prompts the user to rotatethe top surface (surface 35(0) of FIG. 1 ) and the front surface(surface 35(1) of FIG. 1 ) and determines the sensors 45 that are at thetop and front. In some embodiments, the electronic device 305 candetermine the top and front sensor by reading the gyroscope 150. Withthis information, the electronic device 305 can correlate the sensorswith Top/Bottom/Front/Back/Left/and Right. At 920, the electronic device305 receives the position of the cubelets after the rotations during915. At 925, the electronic device 305 determines a solution sequencefor placing the cubelets in a solved position.

It is noted that there are numerous of algorithms well known in the artfor placing the cubelets in a solved position. In certain embodiments,the electronic device 305 can provide the six matrices towww.rubikscubesolver.com.

At 930, the electronic device 305 can provide the solution to the user.The solution can be provided in a number of different ways. In oneembodiment, the electronic device 305 can simply display the sequence ofmoves. In another embodiment, the electronic gaming device 10 can usethe speaker for telling the user which surfaces to turn. In anotherembodiment, the electronic device 305 can animate a surface and rotationdirection on the device, wait for the electronic gaming device 10 tostream the appropriate sensor information and rotation directioninformation, and animate the next surface and rotation repetitiouslyuntil the electronic gaming device 10 is solved.

After operation 930, the electronic device reverts to the user interfaceof FIG. 4 . When the user selects the Network Button 430, the electronicdevice 305 accesses the server 315 over the network. When the electronicdevice 305 is paired with the electronic gaming device 10, theelectronic device 305 can communicate the MAC number to the web server315.

When electronic device 305 accesses the web server 315, the user canenter a competition. Referring now to FIG. 10 , there is illustrated asignal flow diagram describing a competition mode. At 1005, theelectronic gaming device 10 and the electronic device 305 establish acommunication connection, including but not limited to pairing. At 1010,the electronic device 305 displays and the user selects the NetworkingButton 430. Responsive to selection of the Networking Button 430, theelectronic device 305 accesses a predetermined web server 315. The webserver 315 provides information on different competitions at 1015 whichare displayed on the electronic device 305. The user selects acompetition at 1020 by entering an input on the electronic device 305.In response to the user selecting a competition at 1020, the electronicdevice 305 transmits the serial number of the electronic gaming device10 to the web server 315 at 1025. At 1030, the web server 315authenticates the electronic gaming device 10 as within thespecification and rules of the competition. At 1035, the web server 315provides a scramble sequence. In certain embodiments, the web server 315can instruct the user to start with an electronic gaming device 10 withcubelets 15 in a solved position, and turn a particular color upwards,with another particular color at the front. The user rotates theindicated sides 35 in the provided rotation directions. When the userfollows the scramble sequence, the position of the cubelets 15 isstreamed at regular intervals to the web server 315 to verify that thecubelets are in the scrambled position at 1050.

After verification, the web server 315 issues a command to start solvingthe gaming device at 1055. At 1060, the sensors 45 provide rotationdirection information, and timing information that are streamed at 1065to the web server 315 via the electronic device 305 until the usersolves the electronic gaming device 10 at 1068. When the electronicgaming device 10 determines that cubelets are in a solved position at1068, the solution time is transmitted to the web server 315 at 1069. At1070, the web server 315 determines the fastest solution time anddeclares a winner. At 1075, the sensor, rotation direction, and timinginformation for the fastest solution time are transmitted and displayedon the electronic device at 1080.

While the disclosure has been shown and described with reference tocertain exemplary embodiments thereof, it will be understood by thoseskilled in the art that various changes in form and details may be madetherein without departing from the spirit and scope of the disclosure asdefined by the appended claims and their equivalents.

What is claimed is:
 1. An electronic gaming device comprising: aplurality of axles, wherein each of the plurality of axles is rotatablyconnected to center cubelets; a plurality of sensors corresponding tothe plurality of axles, wherein each of the plurality of sensors isoperatively coupled to a corresponding one of the plurality of axles,and responsive to detecting rotations of center cubelets rotatablyconnected to the corresponding ones of the plurality of axles in adirection, transmitting signals identifying sensors and directions; aplurality of interchangeable cubelets positioned about the plurality ofaxles such that mechanical rotation of a set of the plurality ofinterchangeable cubelets having a common plane causes rotation of one ofthe center cubelets; and at least one processor configured to receivethe signals from the plurality of sensors.
 2. The electronic gamingdevice of claim 1, wherein the at least one processor is configured towrite the identifications of the sensors, and the directions in storage.3. The electronic gaming device of claim 1, wherein the electronicgaming device further comprises a transceiver, and wherein responsive toreceiving the signals identifying the sensors and the directions, thetransceiver transmits the identification of the sensors, and thedirection to an external electronic device.
 4. An electronic devicecomprising: a display; at least one processor connected to the display;a memory storing a plurality of executable instructions, whereinexecution of the plurality of executable instructions causes the atleast one processor to: receive an initial position of a plurality ofinterchangeable cubelets about a plurality of axles; render the initialposition of the plurality of interchangeable cubelets; receiving anidentification of one of a plurality of sensors, and a direction ofrotation; and render a new position of the plurality of interchangeablecubelets based on the identification of the one of the plurality ofsensors, and the direction of rotation.
 5. The electronic device ofclaim 4, wherein rendering the new position comprises animating rotationof a set of the plurality of interchangeable cubelets in the direction.6. The electronic device of claim 5, wherein receiving theidentification comprises receiving timing information associated withthe identification of the one of the plurality of sensors and thedirection and wherein animating the rotation comprises animating therotation according to the timing information.
 7. The electronic deviceof claim 4, wherein receiving the identification of the one of theplurality of sensors and the direction comprise receiving theidentification of the one of the plurality of axles and the directionfrom a file stored in the electronic device.
 8. The electronic device ofclaim 4, wherein rendering the new position of the plurality ofinterchangeable cubelets comprises rendering the new position of theplurality of interchangeable cubelets from a particular vantage point,and wherein execution of the plurality of executable instructions causethe at least one processor to: receive an input; and change theparticular vantage point to another vantage point, based on the input.9. The electronic device of claim 8, wherein change the particularvantage point to the another vantage point further comprises displayingat least one of the plurality of interchangeable cubelets that are notdisplayed at the particular vantage point.
 10. The electronic device ofclaim 4, wherein receive the initial position of the plurality ofinterchangeable cubelets about the plurality of axles comprisesreceiving at least two images of an electronic gaming device.